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Submission to I Can't Draw But Want To Make A Game
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Devlog
Prototype v4 - post-jam update
May 05, 2019
by
lentinant
"I can't draw" jam is over, but Discharge development only begins. Idea of game proved to be fairly interesting for people, so I will start now turning prototype into actual game. For starts, I've dec...
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Minor update - in-game hints
April 21, 2019
by
lentinant
After giving the game to some friends to play, I've realized that game tells player close to nothing about how to play or what's going on. Hence I've added several hints: Controls and general game goa...
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Update #8 - final version
April 20, 2019
by
lentinant
I think I'm done with what will be considered as final version of my submission for jam. This last update was focused on making game more playable (mostly balancing), and applying several tweaks and i...
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Update #7 - improved patterns system
April 18, 2019
by
lentinant
Kinda lost some time to procrastination today, but still managed to rework patterns system. Now instead of full room patterns, there are smaller patterns, occupying certain part of room, which form en...
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Update #6 - game end conditions and reinforcement + playable version
April 17, 2019
by
lentinant
Today I've finally added possibility for player to die =) I've also added possibility to win the game, but it is quite simple - find 4 keys, and unlock the exit, which is randomly placed on the level...
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Update #5 - more content for rooms!
April 16, 2019
by
lentinant
Today I've decided to add more content to what I currently have. So, I've expanded bestiary up to 5 entries. So, turrets are now accompained by: Zealot - pretty much standard melee enemy. Sturdy, pack...
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Update #4 - workshops and improved pattern system
April 15, 2019
by
lentinant
Report on things done today: Map now have 2 workshops. Workshops offer several one-time upgrades, and possibility to repair. Rooms with workshop are marked on minimap. Added compatibility system betwe...
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Update #3 - energy comes into play
April 15, 2019
by
lentinant
This update was focused on implementing initial logic for gaining and spending energy. So, you know, description of the game might actually be correct. Summary of changes: Enemies now drop energy! En...
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Update #2 - big firefight in a small maze
April 14, 2019
by
lentinant
So, major thing in this update is that you can now shoot stuff! But beware, the stuff shoots back. As test enemy, I've implemented simple stationary shooting enemy type (A.K.A. turret). In a process,...
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Update #1 - "walking" update
April 13, 2019
by
lentinant
As you can suggest by update title, you can now walk. It means at least two things: Walking was implemented as mechanic (yay) There is now some place where to walk. So, there is simple generation for...
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