Update #4 - workshops and improved pattern system
Discharge » Devlog
Report on things done today:
- Map now have 2 workshops. Workshops offer several one-time upgrades, and possibility to repair. Rooms with workshop are marked on minimap.
- Added compatibility system between patterns and rooms. If pattern would not work well with rooms with certain exits enabled, it will be not picked for such rooms.
- As upgrades are now available, added some on-screen statistics for weapon damage and energy efficiency.
- Added interaction prompt for interactible objects.
Now, time for optional loot in rooms, and additional enemy types - I"m getting tired of ranged-only patterns.
Discharge
Energy-driven roguelite TDS
More posts
- Prototype v4 - post-jam updateMay 05, 2019
- Minor update - in-game hintsApr 21, 2019
- Update #8 - final versionApr 20, 2019
- Update #7 - improved patterns systemApr 18, 2019
- Update #6 - game end conditions and reinforcement + playable versionApr 17, 2019
- Update #5 - more content for rooms!Apr 16, 2019
- Update #3 - energy comes into playApr 15, 2019
- Update #2 - big firefight in a small mazeApr 14, 2019
- Update #1 - "walking" updateApr 13, 2019
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