Update #6 - game end conditions and reinforcement + playable version


Today I've finally added possibility for player to die =) I've also added possibility to win the game, but it is quite simple - find 4 keys, and unlock the exit, which is randomly placed on the level.

To be honest, this is not exactly ending I want for actual game, but jam deadline cuts short my available options, taking into account specifics of the main game idea. On the one hand, I don't want to lock player in room to avoid unwinnable situations, on the other hand, player can just skip rooms until he finds the key, and just clear key room.

This was another reason to add long planned system called "reinforcement". Originally it was planned to punish player for initiating a fight and not ending it (e.g. killing one enemy and fleeing from room). So, depending on how many enemies you've killed in the room before leaving, survivors are getting "reinforced", getting more health, damage, and other stats.

To motivate player to get some preparations for key rooms, I've made those rooms reinforced initially. I'm not really into this idea, but at least it will somehow back up existing makeshift ending.

I will most likely scrap most of other ideas remaining, and start working on enemy patters and balancing. But creating numerous patterns manually might be a lot of monkey work, so I think about making composite patterns system (split room onto positions, and just put some smaller patterns on some of the positions).

And the last, but not the least - I've decided to put the game out even in its current state (although it still misses variety in patterns, and 2 enemies are even not in any patterns yet). Please leave feedback if you play, especially about bugs if you find any.

Comments

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Played it and was pretty frustrating when I got with the 4 keys to the door and it didnt open or do anything.

Also, I find it way too easy (I didnt even have any energy problem, finished with 563) but thats my point of view.

Pretty good job tho :3

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Hm, exit should show win message, once you use it with 4 keys in pocket. I will double check.

I will try to improve balancing for energy rewards, weapon shot cost and general stats, as well as better patterns, so I hope, final version for jam will be at least a bit more harder =)

Thanks for input!